What is the
Into the Wild League?




The “Into the Wild League” is a Wild Hearthstone Exhibition League.

The purpose of the League is to:

  • Showcase Wild players
  • Showcase deck building skill and innovation
  • Promote the Wild format of Hearthstone
  • Provide professional entertainment

The Into the Wild League (IWL) is named after the podcast Into the Wild, the first (and only) Wild exclusive Hearthstone Podcast, produced by Craig of Canada and Nate Wolfe, who are developing this league.



Since its inception, the Wild format of Hearthstone has seen little formal support from Blizzard.  For the past two years, the only official sponsored event has been the annual Wild Open.  There are typically no other official Wild events or tournaments, with the exception of periodic Tavern Brawls or the Brawliseum.  Because there has been little in the way of formal Wild events, the Wild Community has historically created its own competitive events, such as Control’s Wild Open, the ZTDubz Wild Open, the Wild Reddit’s Call of the Wild League and MrDollSteak’s BakuGenn Brawlers Competition.  The Into the Wild League takes inspiration from these events, along with the United Hearthstone League’s innovative format.


In 2017, Fairest Biscuit created the United Hearthstone League (UHL), a Standard league composed primarily of content creators and podcasters.  Fairest Biscuit created a format that no other league had used before – one that required the use of all nine classes.  Season one consisted of eight players, and due to its success and fan base grew to sixteen players in season two, including Nate Wolfe from the Into the Wild Podcast.   Season two of UHL also expanded on the previous season by including a team of casters, writers, a weekly podcast and expanded weekly video rundown.  This was an amazing feat, and has provided much inspiration for the Into the Wild League.


In April of 2018, Team One Trick announced their team and sponsorship of the Spring 2018 Wild Ladder Competition, in which the 32 players with the most points (earned by placement on the Wild Legend Ladder) by the end of the June 2018 season would be invited to a tournament with cash prizes for the top eight players.  This is an incredible step forward in promoting competition within the Wild Community, and we applaud their efforts and initiative.


Taking inspiration of these groups and events, the Into the Wild League was created to further the goal of promoting the Wild format of Hearthstone.  Exhibition games, by their nature, are more for show and entertainment than the fierce competitive nature of grinding the ladder.  The IWL seeks to spotlight players in the Wild Community, as well as deck building prowess.  By requiring players to use all nine classes, they will truly have to think outside of the box and get creative.  While competition is encouraged amongst players, it is not a requirement to be a legend player to participate.


To further IWL’s goal of spotlighting the Wild Community, matches will be streamed and cast (to the extent possible) and then later uploaded to YouTube.  This ensures maximum exposure for the league, players and casters. 



The Into the Wild League utilizes the innovative format introduced by Fairest Biscuit for the United Hearthstone League:

Matches are played once per week in a Best of 5 (Bo5) conquest format, where players are required to win with all three classes to achieve victory.

Players are required to bring all nine classes, three per week.  There are no bans. 


Week 1: players may choose any 3 classes. 

Week 2: players choose three classes out of the remaining six. 

Week 3: players bring their three remaining classes.

Week 4: class selection resets.  Players are again free to choose from all nine classes, and so on…


Once a class has been selected for use in a particular week, that class may not be used again until all remaining classes have been selected, even if the player did not get to use that class in his/her matches.

As this is an exhibition league, there are no eliminations, however wins and losses will be recorded and tallied.  At the end of six weeks, the players with the highest win rates will be invited to compete against each other in Playoffs and Finals to determine the Champion of the season.

The players consist of two groups (or conferences) of seven.  Players will compete against the other players within their own conference.  At the conclusion of six weeks, the top two players within a conference will compete against each other in playoffs to determine who goes to finals.  The top player from each conference will compete against each other to determine the Champion.


The season consists of seven weeks plus playoffs and finals, as follows:


Week 1                 Normal Games

Week 2                 Deck Building Challenge

Week 3                 Normal Games

Week 4                 Deck Building Challenge

Week 5                 Normal Games

Week 6                 Deck Building Challenge

Week 7                 Normal Games

Week 8                 Playoffs

Week 9                 Finals

Want to Know Even More?!

If you want even more details, including the setup, casting, links, etc., you can read the full Prospectus here